Drill
Winger 1v1 — Finish the Try
Starting position
The last fifteen metres, one-on-one in the corner. The defender waits in the middle; the coach calls "yellow" or "red", and he has to touch that cone before the 10 is allowed to feed the winger. The delay and the recovery angle change with every call: the attacker has two try zones to hunt, the defender has a try to save from a bad position. Call the colour late — that's when it looks like the game.
